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senior game designer - economy & systems.

description.

résumé

  • randstad
  • non communiqué

  • publié le 12 octobre 2022
    secteur d'activité
    système d'information

    nombre de postes
    -

    référence de l'offre
    AFJV-ECEP2020-24137
    description.

    descriptif du poste


    As a Senior Game Designer - Economy & Systems, you will be responsible for designing, testing and improving the progression and monetization systems of our incoming free-to-play multiplayer PvP tactical game. Your goal will be to design metagame systems that maximize player retention and long term revenue of the game, while respecting the spirit of the game (competitive with a level-playing field, no pay-to-win monetization mechanics).

    In particular, you will be responsible for :
    Designing the players' progression system : pace of content unlocking, ranking system and rewards...
    Designing the game's economy and monetization system : currencies, product offering, prices, battlepass system...
    Participating in the design of our first-time user experience (onboarding, tutorial...), to make our game accessible with short "time-to-fun"
    Managing our live ops and battlepass schedule post release

    descriptif du poste


    As a Senior Game Designer - Economy & Systems, you will be responsible for designing, testing and improving the progression and monetization systems of our incoming free-to-play multiplayer PvP tactical game. Your goal will be to design metagame systems that maximize player retention and long term revenue of the game, while respecting the spirit of the game (competitive with a level-playing field, no pay-to-win monetization mechanics).

    In particular, you will be responsible for :
    Designing the players' progression system : pace of content unlocking, ranking system and rewards...
    Designing the game's economy and monetization system : currencies, product offering, prices, battlepass system...
    Participating in the design of our first-time user experience (onboarding, tutorial...), to make our game accessible with short "time-to-fun"
    Managing our live ops and battlepass schedule post release

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